Tier I
Pentagram (free)

Purify (free): Cleanse water or air of impurities with but a few seconds of concentration, Level 1: Sweet Air, Level 2: Extinguish, Level 3: Water Breathing, Can Remove toxins from the air or lungs if poisoned, 1 round per Charisma, 200 Mana, Level 4: Water Walking

Light: Dim / Medium / Bright Light, +20/40/60/80% Chance to Purge Fade, +/- 20% per level difference of ability and distance from centre of AOE, Bright Light / Blindness Effect: +3/6/9/12% Chance on first second of activation, +3/6/9/12% on Spell Critical, +10/20% Chance vs Deepers (affects all beings with eyes, or light sensitive), affects all beings in range, Blind effect lasts 1 round per 25 Charisma, double for Deepers, 1/10/30 Mana per second (based on brightness not level of ability) can be cast on any object, typically the Mage’s staff-head, 1/5/10m radius (based on brightness) per 25 Intellect, Instant cast, Level 4: On Specific Target (requires to hit) adds +25% Accuracy and +5% Critical Hit Chance, OR Permanent Light, can be cast on any object, low or medium level

Enlarge/Shrink Enlarge: Increases Size by 50/100/150/200%, and increase Vitality, Strength and Carry Capacity and reduces Agility and Dodge by 5/10/15/20%, Level 4: Take on the Skills of Giant Class, Shrink: Decreases Size by 100/200/300/400% and increase Agility, reduce Vitality, Strength and Carry Capacity by 5/10/15/20%, Increases Dodge by 30/60/90/120%, Level 4: Take on the Skills of Miniature Class

Darkness: 5/10/15/20m radius globe of darkness, causing blindness 5/10/15/20% Chance, lasts for 3/6/9/12 rounds, Level 4: Lost in Fade, Pushes one random creature into the Fade, 1 minute

Interrupt: Projects a Psychic Burst of Air, hammering into one enemy, doing
100/200/300/400 Sonic Damage, with 20/40/60/80% Chance to Interrupt any active abilities, shields or aura for 1/2/3/4 rounds, Interrupt check = Intellect of Caster vs Primary Statistic of Opponent, Level 4: 1m radius per 10 Charisma

Telekinesis: Throw Object 5/10/15/20m Pick up any object weighing 100/300/600/900 grams or less per point Intellect and throw it away or propel it into another object, causes 100 falling damage per 10 kg x distance thrown per 10m, Level 4: pick up two objects and bring them together with greater velocity, 100% More Damage

Push: 5/10/15/20m +1m per 10 Intellect, Thrust back any moveable object based on the mana expended, weight is not an issue, if the object can be moved, 100 falling damage per 10 kg x distance thrown per 10m, strength failure check indicates knockback, -10% Chance to resist knockback per 10m pushed, expends 1 mana per 100 grams weight, Level 4: Push and Pin (1 round Stun) or Pull and Pin (1 round Stun)

Blink: Short distance teleport 1/2/3/4m, instant cast, 100/200/300 Mana, Level 4: Shutter Blink 8 seconds, 4 blinks in a row with random distance and timing

Tier II
Slowfall: Reduce Falling Damage by 25/50/75/100%, Reduces falling speed by 100/200/300/400%, , 400 Mana, Level 4 Increase or Decrease the rate of decent at will (25% to 400% Falling Speed Reduction), Slows Time while falling, able to activate multiple abilities simultaneously, Instant Cast time, Slowfall can be cast if Immobilised or Charmed, but not if Stunned or Unconscious

Jump: Vertical Leap adds 10/20/30/40m to jump height with a surge of psychic power, Level 4: Double all Distances for Jump and Leap, if Leap 4 is acquired

Slow: +20/30/40/50% Attack and Movement Speed Reduction, 5/10/15/20 rounds + 1 round per 10 Charisma, Level 4: 1m Radius per 10 Charisma

Haste: +5/10/15/20% Attack and Movement Speed, 1/2/3/4 minutes, 4/3/2/1 minute cooldown, 1 minute fatigue at the end, Level 4: Fatigue state removed (does not stack with Frenzy)

Particle Haze: Create a revolving whirlwind of air and particles around the caster, 1/2/3/4m radius, doing 5/10/15 points of damage per second, -10/20/30/40% Total Accuracy to all in the area, lasts 1 round per 10 Charisma, Level 4: Caster gains +5% Spell penetration versus all foes within AOE

Power Word Blind (Lum): disable one opponent for 1/2/3/4 rounds, no save, opponent must have eyes, .5 second cast time, 10 minute cooldown, 750 mana, Level 4: blind all opponents in melee attacking the caster

Dimension Door: Medium Range teleport, 10/50/100m 1 second cast time, 1 second movement, Level 4: Any distance to line of sight, door can be opened for 1-5 seconds

Animal Form: Transformation for 1 minute per Charisma, 3 round cast time, 24 hour cooldown, restores 5/10/15/20% health on transformation, 2000/1500/1000 Mana, change shape to that of favoured animal, typically based on Race: High Elf – Eagle, Moon Elf – Bat, Dryad – Lemur, Sea Elf – Shark, Wood Elf – Deer, Dark Elf – Spider, Human – Dog, Barbarian – Bear, Pixie – Hummingbird, Sprite – Squirrel, Gnome – Raccoon, Goblin – Rat, Gold Dwarf – Lynx, Mountain Dwarf – Wolverine, Burrow Dwarf – Goat, Dark Dwarf – Hyena, Level 4: lasts until dispelled (must perform a sacred spirit quest to gain the animal totem)

Tempo (buff): every 4th Spell cast has 5/10/15/20% Spell Penetration, ignoring that spells resistance, reduces cast time of all spells by 1 second, Level 4: Every 3rd Spell Penetrates, Reserves 20% Mana

Tier III
Vortex: Smash all moveable objects into a central fulcrum, 100/150/200% More Damage per object to All in AOE, Damage per total kg in weight, 1 Mana per 2 kg moved, 9/6/3 second cooldown, Level 4: 5% Cumulative chance to stun per object, 1 second per object
At Level 1 Ability:
2 x 100 kg + 100 kg crashing together = 200 Falling Damage to each
3 x 100 kg + 75 kg + 25 kg = 200 damage to the 100 kg object, 250 damage to the 75 kg object, 350 damage to the 25 kg object
5 x 250 kg objects = 2000 damage to each
Note: Falling damage is only partly mitigated by armour (50% of damage mitigation applies)

Deflector: Summons an invisible shield that moves around the caster, +5/10/15/20% Chance to Deflect Melee Attacks, for 1/2/3/4 Minutes, 10 minute cooldown, Level 4: affects missiles and non AOE spells

Levitate: Ascend or descend vertically in safety, 1/2/3/4 minutes, 5 minute cooldown, can cast spells, and attack anyone in Melee range, but cannot change horizontal position, 3/2/1 second cast time, 500 Mana, Level 4: Slowfly, Instant Cast, if Slowfall 4 is also acquired, can walk or run in any direction

Power Word Stun (Ao): disable one opponent for 1/2/3/4 rounds, resistance check vs intellect of caster, opponent must be within 5 levels of caster and less than giant sized, .5 second cast time, 750 mana, 1 hour cooldown, Level 4: stun all opponents in melee attacking the caster

Teleport: travel to any location that the caster has visited, 3/2/1 round cast time, 60/30/20/10 second cooldown, Level 4: Instant cast, can take one person per 25 Intellect

Teleport Other: can teleport any object or person touched, requires touch or “to hit” versus hostile opponent, intellect versus mental resistance of the opponent (150 Intellect vs 75% Resistance = 75% chance), 3/2/1 round cast time, 60/30/15/5 minute cooldown, Level 4: Instant cast

Polymorph: Change shape to any creature of similar weight, maximum one transformation per minute, lasts 1 round per Charisma, restores 5/10/15% Health per transformation, 1000 Mana per transformation, Level 4: Shapechange Aura, Level 1

Shapechange: transformation lasts until dispelled, cannot be breached, +/- 100/200/300/400% of current size, grants 1/2/3/4 Bonus abilities of that creature, must swap with own abilities, must have Creature Lore 70+ for that specific creature, 3 round cast time, 1 minutes per 1 Charisma, 1000 Mana, Level 4: All Abilities and Statistics of the Creature are gained, own abilities (other than Shapechange and Free Abilities) are lost, 24 hour cooldown

Clone: create a replica of self, with 33/66/99% of health, attributes and resistances, includes all Passive Abilities, does not include useable items and weapons, although clone can be given a weapon, 1 minute cast time, 10/20/30 minutes per 10 Charisma, 1000 Mana, Level 4: Permanent Clone, Costs 1 Zorb per Level, 10 minute cast time, Can swap consciousness between either identity at will, instant transfer

Passive
Translocator: +10/15/20/25% Effectiveness for all Translocation spells and abilities, Level 4: Causes 2-6 Seconds of Stun at either point of entry or point of exit for each spell (user chooses)

Tier IV
Fly: Speed through the air, +25/50/100/200% Movement Speed, 500/400/300/200 Mana and Stamina per round, Requires Levitate 4, Slowfall 4, Telekinesis 4, Level 4: Immune to all Movement Debuffs (passive)

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