Currency

Coin types
Copper Oll
Small Silver Jeb
Large Silver Dran
Gold Zorb

Coin (Pol) Rates:
10 oll = 1 jeb
8 jeb = 1 dran
80 oll = 1 dran
40 dran = 1 zorb
320 jeb = 1 zorb
3200 oll = 1 zorb

Skills List

The following list gives the groups of skills under different skill headings, with the class, race and divine which grant bonuses to those skills. Skills are increased quickly from level 1-25, at a medium rate from 25-50, a little slowly from 50-75, and very very slowly from 75-100. Skills are easy to acquire but hard to master.
There are over 250 skills in this list, with more being added from time to time. The master skill which governs the sub skills gives the basic aptitude for each and increases all skill values by up to 25% of the sub-skills total. A sub-skill cannot exceed a master skill in value. Secondly if a master skill has a high value does not necessarily indicate that all sub-skills within it will be equally expert – simply that the overarching understanding of the various subjects will be good.

Agriculture

  • Animal Care
  • Astrology / Astronomy
  • Ecology
  • Farming
  • Forestry
  • Fishing
  • Herbalism
  • Innovation
  • Weather Lore

Class: Druid
Race: Human, Gnome, Lupus
Divine: Deon, Lindane, Aidann, Huang, Seti

Astral

  • Astral Travel
  • Astrology
  • Astronomy
  • Demonology
  • Fae
  • Necromancy
  • Pentagrams
  • Runes
  • Summoning

Class: Mage
Race: High Elf, Moon Elf
Divine: Cylvai, Nawaga, Ulgorrim, Hahz

Astronomy

  • Astrology
  • Divine Influence
  • Mathematics
  • Physics
  • Three Moons
  • Quantum Physics

Class: Mage, Priest
Race: High Elf, Moon Elf, Sea Elf, Minotaur, Centaur
Divine: Cyvai, Lindane, Ulgorrim, Kraazacht, Leviathan

Armour Skill

  • Heavy Armour
  • Light Armour
  • Mage
  • Medium Armour
  • Monk/Unarmoured
  • Shield

Class: All
Race: All
Divine: All

Alchemy

  • Biology
  • Chemistry
  • Exotics
  • Herbalism
  • Innovation
  • Medicine
  • Poisons

Class: Mage, Priest (partial), Rogue (partial)
Race: Gnome, High Elf, Dark Elf, Orc
Divine: Sorin-ya, Cylvai, Odgallum, Isserad, Jango-chan, Ixquoatl, Liazh, Issolth, Gworsh

Athletics

  • Calisthenics
  • Climbing
  • Dancing
  • Diving
  • Gymnastics
  • Running
  • Swimming

Class: Warrior, Rogue, Barbarian, Archer, Monk
Race: Free-folk, Wild-folk, Beast Races (all), Dryad, Wood Elf
Divine: Lindane, Aras, Llashet

Awareness

  • Blindfighting
  • Concentration
  • Detect Hidden/Unseen
  • Divining
  • Empathy
  • Find Traps
  • Gauge Ability
  • Lateral Thinking
  • Listening
  • Mathematics
  • Perception/Sensing
  • Problem Solving
  • Psychology
  • Smelling
  • Spellcraft
  • Truthreading

Class: Mage, Priest (Partial), Warrior (Partial), Rogue
Race: Gold Dwarf, High Elf, Wood Elf, Asura
Divine: Enh, Bessarkad, Odgallum, Hahz, Ker-Mordann, Durdain, Allander

Business

  • Accounting
  • Banking
  • Bargaining
  • Divine Influence
  • Innovation
  • Intimidate
  • Management
  • Marketing
  • Markets
  • Persuasion
  • Politics
  • Production
  • Racial Resources
  • Services
  • Spycraft
  • Strategy
  • Trade

Class: Priest
Race: Human, Gnome, Dwarf, High Elf
Divine: Allander, Pol, Daffadh

Citycraft

  • Accounting/Taxes
  • Cleaning/Sewerage
  • Community
  • Environment / Weather
  • Entertainment
  • Etiquette
  • Inventor/Innovation
  • Law
  • Natural Resources
  • Planning
  • Public Works
  • Racial Resources

Class: Rogue (partial)
Race: Human, Gnome, Dwarf
Divine: Daffadh, Pol, Allander, Kresht, Isserad, Jango-Chan, Llashet

Combat

  • Armour Skill (see list above)
  • Blindfighting
  • Combat Expertise
  • Concentration
  • Creature Lore
  • Form Group
  • Gauge Ability
  • Prone Fighting
  • Spellcraft
  • Warcraft (see list below)
  • Weapon Skill (see list below)

Class: Warrior, Knight, Barbarian
Race: All except Gnome
Divine: Aras, Ker-Mordann, Llashet, Lindane, Bessarkad, Anguroch, Baeloth

Crafting

  • Armourer
  • Artist
  • Builder
  • Carpenter
  • Chemist
  • Clothier
  • Homeware
  • Inventor/Innovation
  • Jeweler
  • Luthier
  • Mechanist
  • Sculptor
  • Shipbuilder
  • Weaponsmith

Race: All except Lupus
Divine: Daffadh, Durdain, Anthul, Cylvai, Hahz, Odgallum

Divine Influence

  • Astrology
  • Card Reading
  • Crystal Ball
  • Divining
  • Empathy
  • Intimidate
  • Palm Reading
  • Persuade
  • Rituals
  • Sensing
  • Tea Reading
  • Water Divining
  • Weather Reading

Class: Priest
Race: Moon Elf, Dryad
Divine: Una, Cha, Ygraith, Baeloth

Enchanting

  • Arms
  • Astrology
  • Astronomy
  • Divine Influence
  • Golems
  • Hardware
  • Imbuing
  • Inventor/Innovation
  • Jewelry/Other
  • Runes

Class: Mage
Race: High Elf, Gold Dwarf
Divine: Cylvai, Bessarkad, Jhangis, Cha, Una

Engineer

  • Architect
  • Builder
  • Miner
  • Smelter
  • Inventor/Innovation

Race: City-folk, Gnome, Mountain Dwarf, Gold Dwarf
Divine: Daffadh, Durdain

History

  • Architect
  • Builder
  • Miner
  • Smelter
  • Inventor/Innovation

Race: City-folk, Gnome, Mountain Dwarf, Gold Dwarf
Divine: Daffadh, Durdain

Language & Writing

  • Ancient
  • Architect
  • Drawing
  • Linguistics
  • Lore
  • Mapping
  • Runes
  • Seelie
  • Translating
  • Unseelie

Class: Mage
Race: High Elf, City-folk, Gnome
Divine: Cha, Hahz, Cylvai, Bessarkad, Allander

Logic

  • Accounting
  • Mathematics
  • Lateral Thinking
  • Physics
  • Problem Solving
  • Psychology

Class: Mage, Rogue
Race: Gnome
Divine: Bessarkad, Odgallum, Pol

Lore

  • 39 Divines
  • 3 Moons
  • Ancient History
  • Combat Expertise
  • Gauge Ability
  • Item Lore
  • Language
  • Runes
  • Seelie Lore
  • Spellcraft
  • Unseelie Lore
  • Weather Lore

Class: Mage, Monk (partial), Priest (partial), Rogue (partial), Warrior (partial),
Race: High Elf, Sea Elf
Divine: Cylvai, Bessarkad, Hahz

Magecraft

see Awareness, Combat, Logic, Lore

  • Alteration
  • Conjuration
  • Demonology
  • Divination
  • Enchanting
  • Evocation
  • Golem
  • Illusion
  • Innovation
  • Necromancy
  • Persuasion
  • Physics
  • Psychology
  • Restoration
  • Research
  • Science
  • Spellcraft

Class: Mage, Priest
Race: All (varies) except Barbarian and Minotaur
Divine: Cha, Una, Cylvai, Bessarkad, Jhangis, Ygraith, Ulgorrim

Perform

  • Acting
  • Charm
  • Dancing
  • Disguise
  • Exotic Music
  • Grace
  • History
  • Innovation
  • Listening
  • Music Theory
  • Percussion
  • Persuasion
  • Play Instrument
  • Psychology
  • Singing
  • Speechcraft
  • Storytelling

Class: Bard, Rogue (partial), Enchanter (partial)
Race: Human, High Elf, Moon Elf, Sprite, Lupus
Divine: Anthul, Cylvai, Llashet, Gworsh, Asphode

Persuasion / Social

  • Bargain
  • Bribe
  • Charm
  • Divine Influence
  • Empathy
  • Etiquette
  • Flatter
  • Grace
  • Intimidate
  • Persuade
  • Psychology

Class: Rogue, Priest (partial), Mesmer
Race: Burrow Dwarf, City-folk
Divine: Pol, Llashet, Gworsh, Issolth, Jango-Chan, Kraazacht, Asphodel

Riding

  • Animal Care
  • Equine
  • Beast
  • Flying
  • Wagoneering

Class: Barbarian
Race: Plains-folk, Wild-folk, Lupus, High-Elf (partial)
Divine: Aidann, Aras, Orwein, Seti

Roguecraft

  • Craft Traps
  • Disguise
  • Gambling
  • Find/Disable Traps
  • Find Secret Doors / Hidden Features
  • Impersonate
  • Move Silently
  • Pickpocketing
  • Persuasion
  • Shadowing
  • Sleight of Hand
  • Tracking

Class: Rogue, Monk (partial)
Race: Human, Goblin, Sprite, Vanar
Divine: Isserad, Jango-Chan, Issolth

Romance

  • Athletics
  • Charm
  • Concentration
  • Empathy
  • Etiquette
  • Grace
  • Perception
  • Persuasion
  • Sensing
  • Storytelling
  • Tantra

Class: Bard (partial)
Race: Sprite, Wood Elf, Lupus
Divine: Asphodel, Llashet, Gworsh, Lindane, Anthul, Deon

Science

  • Alchemy
  • Astronomy
  • Biology
  • Chemistry
  • Exotic Biology
  • Herbalist
  • Medicine
  • Naturalist
  • Physics
  • Psychology
  • Quantum Physics

Class: Mage, Priest, Druid
Race: City-folk, High Elf
Divine: Cha, Daffadh, Bessarkad

Spycraft

  • Bribery
  • Citycraft
  • Disguise
  • Divine Influence
  • Etiquette
  • Impersonate
  • Informants
  • Investigation
  • Persuasion
  • Politics
  • Shadowing
  • Tracking

Class: Rogue
Race: Human, Asura, Dark Dwarf
Divine: Jango-Chan, Issolth, Liazh

Survivalist / Outdoor

  • Astronomy
  • Camping
  • Cooking
  • Climbing
  • Diving
  • Environment
  • Fishing
  • Forestry
  • Herbalist
  • Hunting
  • Mountaineering
  • Naturalist
  • Navigating
  • Orienteering
  • Sailing
  • Skinning
  • Spelunking
  • Tracking
  • Trapping
  • Woodland Travel
  • Weather Lore

Class: Archer, Warrior, Pirate
Race: Beast Races (all), Wood Elf, Sea Elf, Barbarian, Goblin
Divine: Isserad, Kresht, Lindane, Seti

Torture

  • Biology
  • Craft Device
  • Execution
  • Imprison
  • Inflict Pain
  • Innovation
  • Intimidate
  • Logical Thinking
  • Persuasion
  • (Minus Empathy)

Race: Human, Dark Elf, Dark Dwarf
Divine: Liazh, Baeloth, Issolth

Warcraft

  • Combat Expertise
  • Creature Lore
  • Environment
  • Gauge Foe
  • Innovation
  • Problem Solving
  • Lateral Thinking
  • Logic (see above)
  • Mapping
  • Orienteering
  • Racial Resources
  • Strategy
  • Supply
  • Tactics

Class: Warrior, Knight
Race: Human, Dwarf, Minotaur, Orc, Asura
Divine: Aras, Baeloth, Anguroch, Ker-Mordann, Llashet

Weapons

  • Axe – Small, Two Handed, War
  • Bow – Long, Short
  • Crossbow – Ballista, Hand, Xbow, Large
  • Dagger – Small, Large
  • Hammer – Forge, Small, Two Handed, War
  • Spear – Javelin, Halberd, Long, Staff
  • Staff – Quarter, Mage, Wand
  • Sword, Large – Bastard, Great, Katana, Long
  • Sword, Small – Broad, Cutlass, Scimitar, Short
  • Throwing – Axe, Hammer, Knife, Rock, Shiruken

Class: Warrior (all), Other Classes (partial)
Race: All
Divine: All

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