Light Armour

All Light Armour has the following implicit bonuses:

[+1% DR, +3% ER, +2% MS]

 / High Elf Chest Guard / Rare Reinforced Leather
[ +2 Agility, +2% Elemental Resistance, +1% Damage Resistance ]

/ High Elf Chest Guard / Elite Albino-Leather

[ +5 Agility, +1% DR, +5% ER ]

/ Wood Elf Chest Guard / Elite Albino-Leather

[ +2% Fade, +1% DR and 5% ER ]

/ High Elf Boots / Elite Albino-Leather

[ +5 Agility, +5% MS ]

/ Shevh’s Panolpy / Set (3)

[ Staff Skill Bonus per extra item, +10% Attack Speed per extra item, +10% MR & +5% MR cap for all three items ]

Lore
[ Shevh (first name now lost to time) was a wondering mendicant of the second age, during the advent of Ulgorrim and Kraazacht. He traveled the earth healing seelie and unseelie alike, and only rarely needed to use his bracers, staff and crown in defence. More often than not he was able to heal his way out of a problem. His clothing and accouterments were so worn after seventy years of this service, that to this day the three items look so nondescript that many an adventurer has passed them by unwittingly ]

/  Shevh’s Panolpy / Set (3)

/  Staff-Spear of Shevh / Legendary Mithril & Iron-Wood

[ +10 Strength, +10 Agility, Staff Skill Deflection +1, +10% Armour Piercing, Light (2000 Mana) ] (Priest, Divine Warrior or Warrior Only, 50 Agility or 50 Strength Required)

/ Bracers of Shevh / Legendary Shadow-Leather

[ +10 Agility, +10% Attack Speed, +10% Accuracy, +10% Critical Chance, Frenzy +1 ] (Priest, Divine Warrior or Rogue Only, 50 Agility Required)

/ Crown of Shevh / Legendary Shadow-Leather

[ +10 Intellect, +50% Slow Resistance, +33% Critical Damage Resistance, +10% Mental Resistance ] (Priest, Divine Warrior or Mage Only, 50 Intellect Required)

/ Razor Vest / Legendary Shadow Leather and Mithril Spikes

[ +15 Agility, +5% Damage Resistance, +33% Hide in Woodlands, +15% Elemental Resistance, +15% Melee Damage reflected back to Attacker, +25% Critical Strike Damage Reflected, Immune to Entangle ] (Can Only be worn by Elves and Sprites)

/ Jango’s Fade / Spy-Master’s Shadow-Leather Coat / Legendary

[ +15 Agility, +5 Intellect, +20 to All Sneak and Hide Skills, Fade +1, +15% Elemental Resistance, +50% SDR Resistance, +33% Poison Resistance, Cloud of Confusion 3/day ] (When worn, this armour causes all dispositions to reset to normal after 1 day – friendships and hatreds will be forgotten, when worn longer than 1 year, all memory of the user will fade after 1 week – Can be overcome by such items as the Psion’s Hood and the Book of Power)

/ Hermes’ Sandali / Legendary Albino Leather

[ +25 Agility, +25% Movement Speed, +25% Dodge, Provides No Armour Bonus ] (Requires Minimum 75 Base Agility to Use)

/ Boots of Haste in Combat / Legendary Shadow Leather

[ +10 Agility, +5 Vitality, +5% Stamina, +25% Attack & Cast Speed, +20% Accuracy ] (After 1 month of use, the wearer must rest for 1 week, no exceptions, else be in a fatigued state with all combat abilities, skills and statistics reduced by 33%)

/ Blink Step Boots / 7 League Brogans / Legendary Shadow Leather

[ +10 Agility, +20% Movement Speed, +10% Dodge, +20 Athletics, +50% Stamina Renewal, Blink 7/day ]

/ Yeti Set / (2)

/ Yeti King Hide / Legendary Albino Leather

[ +5 Agility, +5 Vitality, +25% Frost Resistance, +33% Fade in Snow/Mountains, +15% Fade, +50% Health/Mana/Stamina Renewal in and out of combat, +10 Survival ]

/ Yeti King Boots / Legendary Albino Leather

[ +10 Agility, +25% Frost Resistance, Leap +1, +15% Movement Speed ]

/ Yeti Set / (2)

[ +5 Vitality, +8% Frost Resistance Cap, +10% Elemental Resistance ]

/ he Bitch Queen’s Coat / Legendary Albino Wolf-Skin

[ +15 Agility, +5 Strength, +20% Elemental Resistance, +20% Resistance to Life Leech, Regeneration 3/day, Wolf-shape 3/day, -20% Disposition with Beastmen and Beasts, +20% Disposition with Wild-folk and Plains-folk ]

/ Elven Boots of the Leaf-Lord / Legendary – optional –

[ +10 Agility, +33% Movement Speed, +33% Move Silently, +33% Fire Resistance, 5% Fire Resistance Cap, Chameleon Design ] (Requires 75 Agility)

Lore
[ These boots were believed to have once been worn by Lindane and then gifted to his High Priest, Lord Utteron, back in the beginnings of the second age. Their peculiar design allows the boots to be worn by any class, as the user is able to shape shift the material into any master level wear – silk shoes, albino boots, or mithril links. Each conversion will change the basic stats to equipment of the class type. Moreover the boots can be changed to any desired look or colour to suit the attire of the wearer. There is only one of these items known in the land ]

/ Ranger’s Hood / Reinforced Shadow-Leather

[ +10 Agility, +15 Athletics, +10% Damage Resistance, +25% Reduction from Critical Strikes, +20% Accuracy ]

/ Wild Arn’s Chest / Legendary Manticore Hide

[ +10 Strength, +300 Health, +10% Movement Speed, +10% Dodge, +25% Poison Resistance, +25% Lightning Resistance, +25% Leap Distance ]

/ Valkyrie / Legendary Shadow-Leather

[ +10 Charisma, +10 Persuade, +10% Movement Speed, +20% Mental Resistance, +10% Cumulative Chance to Reflect all Mental Control and Mesmer Spells back on the Caster at +50% Spell Penetration ] (female only)

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