HAMMEr, MACE & CLUB

/ Imp’s Sinister Mayhem / Legendary Ironwood Club

[ +10 Strength, +5 Agility, +5 Luck, +15% More Damage as: Fire, Shock, Cold, Poison, Randomly Chosen, 2% Cumulative Chance for Elemental Explosion 2, (Poison Cloud causes random statistic damage), Outward from User (resets) ]

/ Pick Hammer of Divining / Legendary Dark-Steel

[ +10 Intellect, +10 Agility, +15% Accuracy, +15% Critical Hit Chance, +15% Damage, +20% Find Gold, Gauge Depth, Find Traps, Detect Disaster and Hidden Features and Opponents, Clairaudience 2/day ]

/ Urak-Ohn / Legendary Urak Stone Hammer

[ +10 Strength, +5 Agility, +20% More Damage, +10% Attack Speed, +10% Crushing Status, 1% Cumulative chance to cause Confusion 3-10 rounds, can be thrown +25% chance to cause Confusion (100% on Critical Hit), 10m radius, +20% More Damage, does not Boomerang ]

/ Hammer of Throwing / Legendary Adamantite

[ +10 Agility, +10 Strength, +10% Damage, +10% Crushing Status, Reduces Movement Speed by 15% for each hit, lasts 15 seconds, maximum 4 stacks, Boomerang ] be fired one handed by medium and larger sized characters ] (Can be used to light passageways)

/ Hammer of Calm / Legendary Mithril War-Hammer

[ +10 Vitality, +10 Charisma, +15% Damage, +15% Accuracy, Each hit reduces Critical Hit Chance, Accuracy and Aggro of opponent by 5% each, lasts 10 rounds, stacks up to 10 times ]

/ The Maker / Legendary Adamantite Forge-Hammer

[ +10 Strength, +10 Vitality, +10% More Damage, +25% Crushing Chance, +20 to Forge, Weapon and Armour Crafting, +15 to find metal deposit, +15 to direction sense and rock shifts, +10/20/30% to Enchanting Effect, Metal Weapon Crafting +1, Metal Armour Crafting +1 ]

/ Spaghetti Legs / Legendary Adamantite War Hammer of Stunning

[ +10 Strength, +10% More Damage, +10% Attack Speed, +25% Chance to Stun, 2-4 seconds, +10% Cumulative Reduction to MR per Hit, lasts 10 seconds, maximum 5 stacks ]

/ Great Chief’s Gavel / Elite Gold and Silver-Steel Two Handed Hammer

[ +5 Strength, +10 Charisma, +10% Damage, +5% Attack Speed, 5% Chance to Fear on each strike, +1% Cumulative Chance to Dominate, causes foe to surrender ]

/ Bone-Crusher / Legendary Ironwood and Urak Stone Great-Club

[ +20 Strength, +20% Damage, +25% Critical Hit Chance, +25% Crushing Status, -20% Movement Speed, -10% Attack Speed ] (75 Strength Required)

/ Bholg’s Wooden Leg / Legendary Two Handed Ghost-Wood Great Club /

[ +10 Strength, +10% Armour Piercing, +20% Damage, +20% Chance to Stun 1-3 sec, +20% Movement Speed, +20% Carry Capacity ] (50 Strength Required)

/ Shimspin’s Eye / Legendary Two Handed Adamantite Hammer

[ +5 Strength, +10 Charisma, +20% More Damage, Whirlwind +1, Slam +1, Blindfighting +1, Detect Hidden +20% ]

Lore
[ Shimspin was a sadly deformed gnome that lived at the end of the second age – or in fact a bizarre cross between an ogre and a grrrnome – and at 7′ height, he had a strange mix of the disposition of both: aggressive, kind, gregarious, inventive, thoughtful and obsessive/compulsive ]

/ Janghis’ Wind-Hammer / Legendary Adamantite Two Handed Hammer

[ +20% More Damage as Lightning, +25% Attack Speed, +10% Crushing Status, +10 Two Handed Hammer, 10% Chance of Knockback each strike, 100% on Critical Hit, 5% Chance Lightning Chain 2 per hit, Hits adjacent foes only ] (Knockback can be turned off at will) (90 Strength and 60 Agility Required)

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