Axes

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EXOtIC WEAPONS

Handaxe, Waraxe & Battleaxe

/ Archeel the Whisper / Elite Mithril & Bone Tomahawk of Throwing

[ +10 Agility, +10% Damage, +10% More Damage vs Undead, +5% Critical Hit Chance, Boomerang (-20% to Dodge) ] (60 Agility Required)

/ Magua’s Hawk / Elite Dark-Steel Tomahawk of Brutality

[ +5 Strength, +15% Damage, +15% Attack Speed, Hand Axe +1, +15% Deep Wounds ]

/ Pick Axe of Gainful Diligence / Legendary Dark-Steel

[ +10 Strength, +10 Vitality, +25% to all Metal and Mineral Deposits found, Each Strike has a 5% chance to Find Special Node: the Elite of each element, providing +50% Quantity and +10% Bonus Quality with one enhanced special feature, Randomly chosen. When used to strike Armour, this pick has +20% Armour Piercing, +10% Critical Hit Chance, and +1% Cumulative Chance to Break the Armour struck ]

/ Willful Chopper / Legendary Dark-Steel

[ +5 Strength, +10 Agility, +15% Attack Speed, +25% Bleeding Chance, +25% More Damage as Bleeding, 1% cumulative chance to absorb blood of foe, healing damage (resets), will keep attacking anyone nearby after 3-6 rounds even if all ‘foes” are deceased ]

/ War Axe of the Dwarven Jig / Legendary Adamantite Hand Axe

[ +5 Charisma, +5 Strength, +5 Luck, +15% Damage, +10% Attack Speed, 5% cumulative chance per round to cause Drunkenness in recipient, with 5% cumulative chance to cause Drunken Dancing: -15% Attack Speed, +30/60/90% Accuracy, -30/60/90% Dodge ] (Dwarfs Only, When in a Drunken State, the Axe increases Accuracy by 30% per level of inebriation, and reduces Dodge by the same amount)

/ Axe of the Dwarf Lords / Adamantite War Axe

[ +10 to All Attributes, +20 Charisma to Dwarfs, +20% More Damage, +2% Cumulative Chance to Ignore Damage Resistance (resets) – Automatic on Critical Hit, +5% Chance to Sever Limbs, Command Dwarfs 1/day ] (Dwarfs get Full Bonuses, other races half of the above)

/ Mesmer’s Cleave / Legendary Mithril War Axe

[ +10% Accuracy, +20% Damage as Lightning, Causes a Mirror Image (of Protagonist) on Critical Hit (10 rounds or until hit), plus Stun on Critical for 1-2 seconds, Maximum 1 image at a time ] (50 Strength and 40 Intellect Required)

/ Battle Axe of Slaying / Elite Silver-Steel & Ghost-Wood Battle Axe

[ +10 Strength, +15% Armour Piercing, +5% Attack Speed, +20% More Damage vs Golems and Constructs ]

/ Reinforced Battleaxe / Elite Silver-Steel, Mithril and Iron-Wood

[ +10 Strength, +10% More Damage, +10% More vs Undead, +10% Accuracy ]

/ Andain’s Bane / Legendary Mithril and Ironwood Battleaxe

[ +10 Strength, +5 Vitality, +10% Attack Speed, +20% Damage, +20% More vs Trees, Elves and Woodland Creatures, +20% Chance to Fear with 40% Slow, 3-6 seconds ]

/ Gorgoth / Battleaxe of Fiery Blood-Letting / Legendary Adamantite

[ +15 Strength, +40% Fire Damage, +20% More Damage vs Frost Using Creatures, +25% Fire Resistance, +20% chance of Bleeding and Burning, 2% Cumulative Chance of Fiery Blood Chain – gives burning status as splash damage to all in 2m radius, (dodge roll to avoid) – does 10% of initial damage per round until put out, if the victim dies, a further 10% chance to spread the fiery blood chain, Take +15% More Damage vs Frost Attacks ] (Requires 75 Strength and 75 Vitality

/ Avalanche / Legendary Mithril Battleaxe of the Glacier

[ +5 Strength, +5 Vitality, +40% Frost Damage, +20% More Damage vs Fire Using Creatures, +20% Frost Resistance, +20% Slow on Hit / +40% on Leap or Charge 3-6 seconds: 1-3m radius, causes 25% Damage to all in Radius, +20% Frost Resistance, +40% Slow Resistance, +10% chance of Deep Wounds and Sever, +10% Penetrates Frost Resistance, -20% Accuracy ] (Warrior, Paladin, Divine Knight, Barbarian Only, Requires 75 Strength and 75 Vitality)

Lore
[ Crafted by the dwarven mastersmith Goin Boraderge for his son Pallun, its making caused great suffering for his clan. Originally designed to be used against the Fire King Anguroch and his elite Bodach-spawn; the greed of the Bora-kin proved too much for the task. Unknown to the clan family at the time a small group of dark dwarves had infiltrated the clan at the behest of Anguroch, and proceeded to undermine the gold-dwarf clan to prevent the Great Axe from ever seeing the light of day. Betrayed by his own son, Goin was slain on the very morning the Axe was completed. Pallun was then cursed, forced to wonder the realms as a ghost, forever barred from attaining Elb at the right hand of Durdain in Evermeet – the dwarf concept of the afterlife ]

/ Widowmaker / Legendary Adamantite Battleaxe

[ +10 Strength, +10 Agility, +20% More Damage, +10% Accuracy, Sweep +1, Normal attacks do 50% Damage to Adjacent Enemies (2m in 180 arc), +25% More Damage When Sweep / Whirlwind is used, with +25% More Range, affects friend and foe alike ]

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