/ Staff-Spear of Slaying / Elite Silver-Steel Elite and Ashe
[ +10 Agility, +10% More Damage vs Lycans and Beast-men, +20% More vs Beasts, +10 Tracking skill ]
/ Staff-Spear of the Piercing Strike / Elite Steel and Hickory
[ +10 Strength, +10% Armour Piercing, +10% Attack Speed ]
/ Staff-Spear of Light / Elite Mithril & Ironwood
[ +5 Agility, +5 Strength, +20% More Damage vs Undead and Deepers, Light (1200 Mana) ]
/ Shevh’s Panolpy / Set (3)
/ Staff-Spear of Shevh / Legendary Mithril & Iron-Wood
[ +10 Strength, +10 Agility, Staff Skill Deflection +1, +10% Armour Piercing, Light (2000 Mana) ] (Priest, Divine Warrior or Warrior Only, 50 Agility or 50 Strength Required)
/ Bracers of Shevh / Legendary Shadow-Leather
[ +10 Agility, +10% Attack Speed, +10% Accuracy, +10% Critical Chance, Frenzy +1 ] (Priest, Divine Warrior or Rogue Only, 50 Agility Required)
/ Crown of Shevh / Legendary Shadow-Leather
[ +10 Intellect, +50% Slow Resistance, +33% Critical Damage Resistance, +10% Mental Resistance ] (Priest, Divine Warrior or Mage Only, 50 Intellect Required)
/ Shevh’s Panolpy / Set (3)
[ Staff Skill Bonus per extra item, +10% Attack Speed per extra item, +10% MR & +5% MR cap for all three items ]
Lore
[ Shevh (first name now lost to time) was a wondering mendicant of the second age, during the advent of Ulgorrim and Kraazacht. He traveled the earth healing seelie and unseelie alike, and only rarely needed to use his bracers, staff and crown in defence. More often than not he was able to heal his way out of a problem. His clothing and accoutrements were so worn after seventy years of this service, that to this day the three items look so nondescript that many an adventurer has passed them by unwittingly ]
/ The Great Skewer – Boar Spear / Legendary Adamantite & Iron-Wood Spear
[ +10 Strength, +10 Constitution, -10% Attack Speed, -10% Accuracy, +30% Damage, +30% More Damage to Beasts, +10% More Damage to Beastmen, Pinning Strike 10% on Normal Attack, 50% on Critical Hit: Antagonist is pinned and cannot attack, but may cast some Special Abilities, Protagonist is also fixed, but may also cast Special Abilities, Antagonist is -50% to all Defenses, and takes 5% Bleeding Damage of total Health per round for 5 rounds, Successful Strength Check at -25% Negates, but causes the total damage all at once ] (Pinning Strike Only Works on Targets with Blood and Bone, 60 Strength Required)
/ Univon’s Charge / Legendary Adamantite Halberd
[ +10 Strength, +5 Luck, +10% Attack Speed, +10% Accuracy, +15% More Damage, +30% More Damage when Charging, (Acts as Spear Class), Charge +1, 25% Reduction to Charge Cooldown, does 50% Damage to 1-2 Nearby Foes (1-2m) ] (Requires 90 Strength and 90 Constitution)
Lore
[ An Elder of the Quarai-Khan, Univon was purported to have slain six dragons in his lifetime, one of them single-handed. He was the master of the halberd and ballista, carrying both items wherever he went ]
/ Crest / Izaboan’s Trident / Legendary Gold and Volcanic Rock
[ +10 Intellect, Charisma and Luck, +20% More Cold Damage, Entangles on Each Critical Hit, also entangling weapon, lasts 3-9 rounds vs Strength check, +50% More Damage per round, can use abilities and spells while entangled, +20 Runes, +20 Koan and Ochathid Disposition, Summon Water Elemental +1, Whirlpool 3/week, Water-walking (on/off), Water-breathing, Find Water, Find Gold, (777 Raw Mana) ]