/ Pouch of Profit / Elite
[ Adds 5% increase to whatever new coin is placed inside 1/day, +10 to Mathematics, fits up to 1000 coins with 5% weight ]
/ Miniature Bag of Holding / Elite
[ Can hold up to 1000 coins and gems of any description and will display the number and value on the cover, at owners discretion, 5% of normal weight, when closed, cannot be pickpocketed ] (holds coins, gems and small miscellaneous items only)
/ Small Bag of Holding / Elite
[ Can hold up to 2x2m cube of equipment, at 10% of the original weight ]
/ Large Bag of Holding / Elite
[ Can hold up to 10x10m cube of equipment, at 15% of the original weight ] (note: some heavy items at 15% weight will still be impossible to carry)
/ Portable Hole / Legendary
[ Place on any floor surface, jump in, and close the gap. Move to any desired location (must have good direction sense), open the gap, jump out, +1m per point Intellect, +1m per point Caving Skill, takes 3-6 rounds to complete – 1 round to activate, 1-4 rounds to move, 1 round to jump out ]
/ Flask of Youthful Vigour / One Use Disposable / Elite
[ Cures All Poisons, Diseases and Debuffs, Cures 50% Health Damage, Increases Health / Stamina / Mana renewal by 25% for 24 hours, 1 use only ] (Risky to use in Combat, Takes 1 round to imbibe, easy to interrupt)
/ Greater Flask of Youthful Vigour / 4 Use Disposable / Elite
[ Cures All Poisons, Diseases and Debuffs, Cures 50% Health Damage, Increases Health / Stamina / Mana renewal by 50% for 24 hours, 4 uses only ] (Risky to use in Combat, Takes 1 round to imbibe, easy to interrupt)
/ Everfull Flask of Healthful Renewal / Legendary
[ +15 Vitality for 24 hours, +50% Health Renewal, +50% Reduced Duration of Poison and all DoTs, 2/month ]
/ Ever-Full Flagon / Gworsh’s Guzzling Gord / Legendary
[ Provides one of six random drinks, lasts for 24 hours each:
(Just don’t try to talk to Gworsh on Day 7, he’s just not in his right mind)
Goon: the cheapest red wine you can imagine (swallow, gag, repeat)
Pale Ale: A fine pale beer, good to enjoy with company
Rum: Dark and brooding, obligatory to say “Har!”
Old Fashioned: Sugar, Bitters, Whisky, twist of Lemon
Vodka: straight up, hangovers are not optional
Light White: Good with a meal and conversation ]
/ Luckstone of Seti / Legendary Tiger’s Eye Pendant
[ +20 Luck, +40% Poison Resistance, +15 Gather Herbs, +10 Cooking, Cure Poison (Level 3) 2/day, Removes One Racial Statistic Debuff, 50% Resistance to Statistic Debuff (SDR), -25% negative effect duration ] (Can only be acquired by being knowingly gifted Seti’s 4 Leaf Clover)
/ Baba Yaga’s Twisted Staff / Legendary Blood-Wood
[ +20 Intellect, Charm 1/day, Confuse 2/day, Enrage 3/day, Maze (2700 Mana), Causes Maniacal Cackling from User, 2% Chance per use to Cause Temporary Madness, random action and effect for 9 seconds ]
/ Baba Yaga’s Cruelty Set (2) /
[ +10 Constitution, Blink 4/day, Displacement, Baba Yaga’s Curse: Must eat a Seelie corpse 1/week, cooking optional ]
/ Ygraith’s Oracle Oculars / Legendary Glass & Mithril
[ +10 Intellect, +20 Lore, Identify +1, Clairvoyance 2/day ] (Requires 60 Intellect, 60 Charisma, 60 Lore) ]
Lore
[ Believed to have been crafted by Ygraith for her first high priestess after she completed a series of quests for her Goddess, there are now a number of copies of this item in the world. They can be worn permanently, and taken off at night to recharge. Mysteriously they fade in combat, to prevent breakage, and reappear when combat has ended. The Identify function still works when they are in Fade, Clairvoyance does not. These items can only be worn if the user knows Identify as an ability / spell ]
/ Book of Power / Legendary
[ +15 Intellect, Extra Spells: Once per day per 25 levels can cast one of each of Tier I, II, or III spells scribed in the book, with no mana cost. Know Weakness 3/day (on one elite foe, or one racial group): Grants the following bonuses: +25% Damage with Evocation Spells – specific element shown, +25% Spell Penetration with Mesmer, Psion and Diviner Spells – specific weakness shown, Translate Language or Script (just read or write in the book), Perception +20 ]
/ The Lock of Albion / Legendary Adamantite and Blood-Steel
[ A small adamantine lock and key set that have two functions: the lock protects all items from theft that are placed within its box/chest/door. Secondly, when the key is placed in another lock, rather than opening the door or lid to whatever it holds, it opens a portal to the original box or room, allowing the user to access whatever gear is inside. Believed to be unpickable and unbreakable ]
/ The Teeth of Anur Zhin / Legendary Gold Tooth Set (32)
[ 8 Incisors: Stun, Slow, Knockback, Charm, Confuse, Enrage, Tentacles, Web
4 Canines: Life Leech, Chain Lightning, Drain Intellect, Vortex
8 Premolars: Haste, Teleport, Telekineses, Clairvoyance, Mirror Image, Breath of Life, Cure Poison, Remove Debuff
12 Molars: Aegis – Slashing, Cleaving, Crushing, Charm, Confusion, Stun, Flame, Storm, Frost, Knockback, Entangle, Life Leech
Each Spell can only be cast 1/day, Incisors: Level 2, Canines Level 3, Premolars Level 2, Molars +50% Resistance each; lasts for 1 hour ]
/ Huang’s Paranoia Paraphernalia / Set (13)
/ Legendary Jewelry of Good Luck /
[+2 to Luck for each item in the set, -1 to Civilized Seelie Disposition for every three items in the set, +1% to every defence per extra item in the set ]
[ +8% Resistance in each of the following:
Hair Ring x3: Slashing (mithril), Cleaving (adamantite) , Crushing (silver-steel)
Ear Ring x7: Flame (ruby), Frost (pearl), Storm (sapphire), Charm (diamond), Confuse (opal), Stun (galena), Poison (amethyst)
Feather x1: Disease (albatross)
Finger Ring x2: Life Leech (bloodstone), Statistic Damage (emerald) ]
/ Huang’s Battle Accouterments / Legendary Set (9)
/ Huang’s Crooked Pegleg / Legendary Ghost-Wood
[ -10 Agility, +25% Knockback and Interrupt Resistance, +15% Damage Resistance, +15% Dodge, +35% Life Leech Resistance, Gain +1 Disposition with Rogues and Pirates ] (User must loose a leg -5 to -15% Constitution loss!)
/ Huang’s Pointed Argument / Legendary Adamantite Cutlass
[ +10 Agility, +5 Charisma, +10 Persuade, +15% Damage, -5% Accuracy per strike, -5% Aggro per strike, Pillory 1/week ]
/ Huang’s Sharpened Hook / Legendary Adamantite Grafted Hook
[ +10 Strength, Damage +10%, Dual Wield +1, Deflection +10%, Critical Hit +5%, Bleeding +10%, +15% Life Leech Resistance ] (Replaces left hand, loss of 5% Constitution!)
/ Huang’s Blind Spot / Legendary Shadow Leather Eyepatch
[ -15% Accuracy, +10 Charisma, +20 Appraise, +20 Bargain, Gaze of Command 3/week: Causes all Underlings, Group Members, Warband, or Gang of Thieves, to Scurry to the Bidding of the User, with minimal delay and argument (cannot be coerced into life threatening situations, unless disposition is relatively high) ]
/ Huang’s Detachable Dred / Legendary
[ +10 Charisma, +10 Strength, Grants +1 Disposition with all Uncivilized Seelie and Some Unseelie, If grown in to Hair Adds +5% Damage Resistance, and +20 Navigation Skill ] (Huang’s Dred is often used as a peace-keeping symbol between competing bands of pirates)
/ Huang’s South-Bound Compass / Legendary
[ Leads to the Bermuda Triangle (Pirate’s Secret Haven), OR the Kraken, OR to the Illathid Ungh 33% each, 1% Chance to Sail to Pirate Elysium ] Caveat Emptor!
/ Ship-in-a-Bottle / Legendary
[ Is it a Raft, Fishing Boat, or Ship-of-the-Line? Use with Caution ]
/ Skull-and-Cross-Bones Necklace / Legendary
[ +15 Constitution, +40% Poison Resistance, Accord of Pirates: Can bind Any Rogue to Contractus Obligatio, Truthreading 1/week ]
/ Treasure Map / One-use disposable / Legendary
[ Leads to Random Buried Treasure, 5% Cursed Treasure, 50% Rare, 25% Elite, 15% Legendary, 5% Chance any Treasure has Extra Treasure Map. With each level the Treasure will be guarded by minions and epic boss, 15-35% of the time, which may also have its own unique treasure. Each Elite or Legendary Treasure has 10% and 25% respective chance to spawn Epic Quest Chain, the Higher the User’s Luck, the higher the above chances will proc ] Caveat Emptor!
/ Huang’s Battle Accouterments / Legendary Set (9)
[ 3 Items: Blink 1/day, 6 Items: Blink 2/day, Phase 1/day, 9 Items: Blink 3/day, Phase 2/day, Teleport 1/day ]