Warrior Specialisations

Warrior Specialisation List

Barbarian – a big hitter, with a large health pool and resistant to many debuffs
Bard – excellent at combat, some spells and uplifting or calming music
Battle Mage – an Evoker’s explosive power with a melee fighter’s mettle
Blade Master – specialised in a particular melee weapon, many passive abilities
Death Knight – the powers of the Necromancer combined with the unholy Knight
Divine Knight – devoted to one of the Divines (seelie or unseelie) with select debuff spells
Mentat – combines Psion telekinesis with Warrior melee skills, cannot use armour
Paladin – a paragon of good, has access to healing, auras and combat abilities
Warlord – skilled with weapons, battle-group management and large scale combat

Barbarian

Specialisation Requirements

Class and Attributes
Nil
Minimum Level 1
Strength 20 Vitality 20

Skills
Nil

Races
Wild-folk, Mountain Dwarf, Wood-Elf, any Beast Race

Miscellaneous

  • Cannot cast spells, and limited spells from items (healing only)
  • Does not usually use armour other than leather, fur and clothing (but can)
  • Strongly disliked by all civilized Seelie
  • Does not gain Bonus Abilities on Specialisation (cannot specialise)

Bonus Abilities

Active
Berzerkergang Resist All +10/20/30/40% for 2/4/6/8 minutes, +1/2/3/5% to all Caps, Kill all beings, 3/day, followed by Fatigue Status for 2 minutes (unless Stamina runs out first), 10 Stamina per second

Passive
Brutality +3/6/9/12% More Damage with Two Handed Melee Attacks

Rapid Dodge +5/10/15/20% Chance to Dodge Attacks and AOE Spells (negated if wearing metal armour)

Bard

 
Specialisation Requirements

Class and Statistics
Two Classes (Hybrid)
Minimum Level 40
Charisma 60 any two others at 40

Skills
Divine Influence: 60
Persuade: 60
Perform/Play instrument: 60
Primary weapon: 60
Spellcraft: 40
Lore: 40
2 Olde Languages: 40

Miscellaneous
Visit at least 5 different Seelie Racial Cities
Become liked with 4 races, other than your own racial group, and with at least 1 of the disliked races
Must Make Oath of Service to any Bard’s College
Fulfill Specialisation Specific Quest

Automatic Ability (no points need to be allocated)
Bard Song 1/day per 10 Charisma over 50 (up to 9/day)
Vigour: grant one of the bard’s passive abilities to all friendlies who hear the song, 1 minute per 10 Charisma
Inspire: grant one active ability to all friendlies who hear the song, lasts as long as ability lasts
Harmony: can use two aura at once, cannot use Vigour or Inspire while active

Bard Active Ability: Identify (see mage spell) – granted upon initiation
Bard Passive Ability: Harmonic Aura granted upon level 60 quest completion, and if points are allocated

Harmonic Aura: +10/20/30/40% Statistic Debuff Resistance, +1% per 10 Charisma (the latter for the bard only), +50% Reduced Sonic Damage, 5m Radius per 10 Charisma, Reserves 20% Mana, Level 4: Immunity to Silence Spells (bard only)

 

Battle Mage

 

Specialisation Requirements

Class and Statistics
Mage or Warrior, Strength 60 or Agility 60, Intellect 40, Charisma 40

Skills

 

Active Abilities

 

Passive Abilities

 

Miscellaneous


Bonuses

 

Blademaster

 

Specialisation Requirements

Class and Statistics
Warrior, Knight, Rogue
Level 40 Minimum
Agility 60, Strength 40, Intellect 40

Skills
Weapon Skill 75
Combat Expertise 60
Gauge Foe 40
Blind Fighting 40

Active Abilities
Feint 1
Leap 1 or Charge 1
Precision Strike 1 or Crippling Strike 1

Passive Abilities
Weapon Specialisation 2
Dual Wield 1, Or Sword and Board 1, Or Two Hander 1
Parry 1
Fleetness 1
Retaliate 1

Miscellaneous

  • Must Dedicate to a Martial School or Teacher and take a Lifetime Oath of Service
  • Must Dedicate to one of the Seelie Divines and fulfill Specialisation Specific Quest

Bonuses

  • Can swap active abilities for passive abilities (it is advised so save a few by Level 60)
  • For every 2 active abilities swapped for a passive ability gain 1 extra passive ability (3 for 2)

Blade Master Bonus Passives
Blind Fighting 30/60/90% Chance to Detect Invisible, can see in Darkness (magical or otherwise) and reduced Blindness Status: 25/50/75% reduction to accuracy debuff affecting vision. Requires concentration (active ability), reduces movement by 25%, uses 10% mana per minute, similar to Fade ability

Riposte +20/40/60% Chance to gain an extra attack each time the Blade Master successfully Dodges or Deflects a melee attack, To Hit Chance and Critical Hit Chance Apply as normal, stacks with Retaliate, Level 4: gain 150 Stamina for each successful Riposte that lands

 

Death Knight

 

Specialisation Requirements

Class and Statistics
Mage or Warrior, Strength 60 Intellect 60

Skills

Active Abilities

Passive Abilities

Miscellaneous

Bonuses

 

Divine Knight

 

Specialisation Requirements

Class and Statistics
Vitality 60 Strength 40 Charisma 40

Skills

Active Abilities

Passive Abilities

Miscellaneous

Bonuses

 

Mentat

 

Specialisation Requirements

Class and Statistics
Warrior or Mage or Monk
Intellect 60, Strength 40, Agility 40

Skills

Active Abilities

Passive Abilities

Miscellaneous

Bonuses

Paladin

 

Specialisation Requirements

Class and Statistics
Knight, Warrior or Priest Class
Level 40 Minimum
Strength 60, Charisma 40, Intellect 40

Skills
Weapon Skill 60
Armour Skill 75
Divine Influence 75
Combat Expertise 40
Persuade 40

Miscellaneous

  • Devoted to Holy Order
  • Beloved Status within the Order
  • Complete Legendary Quest for the Order
  • Donate 25% of all funds to Charity
  • Be of Liked Status with at least 6 Seelie Races including 2 of the Disliked Races

Abilities

  • Armoured Insight (see below)
  • Lay on Hands (see below)
  • 2 Bonus Aura Points per 20 levels
  • Can use 2 Auras Simultaneously
  • Does not gain Bonus Abilities every 20 levels
  • A choice of one of three Holy Orders

HOLY ORDERS
Crusader: +5% Bonus to All Resistances and Defence Abilities, -5% Reduction to Damage and Attack Abilities, +5% Health, 90 Strength and 90 Vitality Required
Inquisitor: True Sight 3/week, +10% Mental Resistance, 60 Intellect and 60 Charisma Required
Blessed: +20% Bonus to Lay on Hands, +10% More Damage versus Undead, -10% Less Damage from Undead, No Requirements

Bonus Passive Ability (all Paladins)
Armoured Insight +5/10/15/25% Mental Resistance, Values double vs Undead, Necromancers, Demons and Demonic Summoners, Level 4: +5% Mental Resistance Cap (gained on Paladin initiation and increases at level 20, 40 and 60)
Bonus Active Ability (all Paladins)
Lay on Hands Cures +10/20/30/40% Health +1% per 10 Charisma, 1 person per level per day, cast time 1 round per 200 Health, 1 Mana per 1 Health (5000 Health = 5000 Mana)

Extra Aura Abilities Points while in training:
1 point every 10 levels, plus 1 bonus point every 20 levels
Each Aura can be naturally extended to Level 4

4 Extra Aura Abilities on Completing Paladin Initiation

Tier I
Lay on Hands 10 health per 1 Charisma + Level of Player, 1 per day per person, otherwise unlimited, cast time 1 round per 500 health restored, costs 1 Mana per 5 health
Holy Smite
Remove Debuff

Tier II
Holy Might (Level 4: Aura)
Charge
Shield Charge or
Leap
Stoic

Tier III
Divine Hammer
Remove Curse
Divine Shield

Tier I Passive
Weapon Specialisation (One from Deity List)
Armour Specialisation (One)
Meditate
Warband (Aura)
Warwind (Aura)
Crusaders (Aura)
Holy Aura

Tier II Passive
Greater Aura 1/2/3 Increases all Auras by 10/20/30% and adds an extra Aura at Level 2 and Level 3 each
Toughness
Snakes Blood
Willpower
Dual Wield
Sword and Board
Two Hander

Tier III Passive
Divine Foe
Divine Resistance
Divine Incarnation
Inspire (Aura)
Holy Command (Aura)
Holy Command Grants +10% More Damage vs Demons, Undead and Dragons, +10% Resistance (All) versus Demons, Undead and Dragons, +1% Strength for every Warrior in the group, +1% Intellect for every Mage, +1% Agility for every Rogue, +1% Charisma for every Priest (only the largest proportion of a single class grants a bonus, maximum +25%)

 

Warlord

 

Specialisation Requirements

Class and Statistics
Warrior or Knight
Strength 60 Vitality 40, Intellect or Charisma 40

Skills

Active Abilities

Passive Abilities

Miscellaneous

Bonuses

 
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