Rings

rings & earrings

/ Earring of Health / Rare

[ +5 Vitality, +5% Bonus to Healing Received ]

/ Greater Earrings of Luck / Elite Gold-Plated Dice x2

[ +10 Luck, +5 Vitality, +15% Dodge, -15% Duration on Negative Effects ]

/ Sword Dancer / Elite Gold Diamond Earrings x2

[ +5 Agility, +5 Strength, +10 to All Sword Skills, +10 Perception, +10 Dance, +10 Combat Expertise, +10 Blindfighting, +10% Movement Speed ]

/ Crafter’s Insight / Elite Adamantite & Diamond Earrings x2

[ +5 Intellect +5 Vitality, +10 Smithcrafting, +10 Enchanting, +5% More Damage with Melee Weapons, +5% Armour Piercing ]

/ Earrings of Warning / Legendary Gold Earrings

[ +5 Agility, +10 Intellect, +10 Perception, +30% Detect Traps, +20% Detect Hidden, Clairaudience 3/day ]

Note: Earrings can have all the same potential enhancements as rings and amulets – however they are significantly more rare, and are easier to loose or be damaged.

/ Lesser Ring of Elemental Resistance / Uncommon
[ +5% Elemental Resistance ]

/ Ring of Elemental Resistance / Rare
[ +5 Luck, +10% Elemental Resistance ]

/ Greater Ring of Elemental Resistance / Elite
[ +5 to All Attributes, +15% Elemental Resistance, +5% Damage Resistance ]

/ Legendary Ring of Elemental Resistance / Darksteel
[ +8 to All Attributes, +25% Elemental Resistance, +5% Damage Resistance, +3% Elemental Resistance Caps ]

/ Lesser Ring of Fire Resistance / Uncommon
[ +10% Fire Resistance ]

/ Ring of Fire Resistance / Rare
[ +5 Strength, +20% Fire Resistance ]

/ Greater Ring of Fire Resistance / Elite
[ +10 Strength, +25% Fire Resistance, +3% Fire Resistance Cap ]

/ Legendary Ring of Fire Resistance / Ruby
[ +15 Strength, +33% Fire Resistance, +6% Fire Resistance Cap, Set Fire/Remove Burning Debuff 3/day ]

/ Lesser Ring of Frost Resistance / Uncommon
[ +10% Frost Resistance ]

/ Ring of Frost Resistance / Rare
[ +5 Intellect, +20% Frost Resistance ]

/ Greater Ring of Frost Resistance / Elite
[ +10 Intellect, +25% Frost Resistance, +3% Frost Resistance Cap ]

/ Legendary Ring of Frost Resistance / Pearl
[ +15 Intellect, +33% Frost Resistance, +6% Frost Resistance Cap, Remove Slow 3/day ]

/ Lesser Ring of Shock Resistance / Uncommon

[ +10% Shock Resistance ]

/ Ring of Shock Resistance / Rare
[ +5 Agility, +20% Shock Resistance ]

/ Greater Ring of Shock Resistance / Elite
[ +10 Agility, +25% Shock Resistance, +3% Storm Resistance Cap ]

/ Legendary Ring of Shock Resistance / Sapphire
[ +15 Agility, +33% Shock Resistance, +6% Shock Resistance Cap, Shocking Touch (Lvl 3) on Critical ]

/ Lesser Ring of Poison Resistance / Uncommon
[ +10% Poison Resistance ]

/ Ring of Posion Resistance / Rare
[ +5 Luck, +20% Poison Resistance ]

/ Greater Ring of Poison Resistance / Elite
[ +10 Luck, +25% Poison Resistance, +3% Poison Resistance Cap ]

/ Legendary Ring of Poison Resistance / Emerald
[ +15 Luck, +33% Poison Resistance, +6% Poison Resistance Cap, -33% Poison Duration ]

/ Lesser Ring of Health / Uncommon
[ +2 Vitality ]

/ Ring of Health / Rare
[ +5 Vitality, +5% Bonus to Healing Received ]

/ Greater Ring of Health / Elite

[ +10 Vitality, +5% Health, +15% Bonus to Healing Received, +15% Poison/Disease Resistance ]

/ Sea God’s Grace / Red Coral
[ +15 Vitality, +8% Health, +25% Bonus to all Healing received, +25% Poison Resistance, Immune to all Disease ]

/ Ring of Mana / Rare
[ +5 Intellect, +5% Mana, +15% Mana Renewal Rate ]

/ Greater Ring of Mana / Elite
[ +10 Intellect, +10% Mana, +1% Mana per round, -5% Mana Cost of Spells ]

/ Archmage’s Calm / Legendary Lapis
[ +15 Intellect, +15% Mana, +2% Mana per round, -10% Mana Cost of Spells, Can Cast Spells with no Mana, Instant Cast, 2/day ]

/ Ring of Stamina / Rare
[ +2 Vitality, +5 Athletics, +33% Stamina Renewal Rate ]

/ Greater Ring of Stamina / Elite
[ +5 Vitality, +10 Athletics, +5% Stamina, +1% Stamina per round, -5% Stamina cost of Abilities ]

/ Athlete’s Endeavor / Legendary Golden Amber
[ +8 Vitality, +15 Athletics, +10% Stamina, +2% Stamina per round, -10% Stamina Cost of Abilities, +25% Resistance to Physical Status Effects (Bleeding, Deep Wounds, Broken Bones) ]

/ Lesser Ring of Strength / Uncommon
[ +2 Strength ]

/ Ring of Strength / Rare
[ +5 Strength, +5% Melee Damage ]

/ Greater Ring of Strength / Elite
[ +10 Strength, +15% Melee Damage, +10% KIR ]

/ Giant’s Twin / Legendary Adamantite and Steel
[ +15 Strength, +10% More Damage, +25% KIR, +5% KIR Cap, +20% Carry Capacity ]

/ Lesser Ring of Agility / Uncommon

[ +2 Agility ]

/ Ring of Agility / Rare
[ +5 Agility, +10% Dodge ]

/ Greater Ring of Agility / Elite
[ +10 Agility, +20% Dodge, +5% Movement Speed ]

/ Ring of the Wind / Legendary Silver and Rose Gold
[ +15 Agility, +15 Gymnastics, Leap +1, +25% Dodge, +20% Movement Speed, +33% Slow Resistance ]

/ Lesser Ring of Charisma / Uncommon

[ +2 Charisma ]

/ Ring of Charisma / Rare
[ +5 Charisma, +10 Persuade, +5 Divine Influence ]

/ Greater Ring of Charisma / Elite
[ +10 Charisma, +15 Persuade, +10 Divine Influence, +20% Duration on All Abilities ]

/ Ring of Starry Eyes / Legendary Gold
[ +15 Charisma, +15 Persuade, +10 Divine Influence, +25% Duration on All Abilities, Immune to Charm and Domination ]

/ Lesser Ring of Luck / Uncommon
[ +2 Luck ]

/ Ring of Luck / Rare
[ +5 Luck, -5% Duration on Negative Effects ]

/ Greater Ring of Luck / Elite
[ +10 Luck, +5 Charisma, +15% Dodge, -15% Duration on Negative Effects ]

/ Isserad’s Luck / Legendary Quicksilver
[ +15 Luck, +8 Charisma, +25% Dodge, -25% Duration on Negative Effects, 1% chance per 100+ Luck of random positive effect on mortal wound ]

/ Lesser Ring of Intellect / Uncommon

[ +2 Intellect ]

/ Ring of Mental Fortitude / Rare
[ +5 Intellect, +10% Mental Resistance ]

/ Greater Ring of Mental Fortitude / Elite
[ +10 Intellect, +15% Mental Resistance, +5% Elemental Resistance, +3% MR cap ]

/ Mentat’s Infinity / Legendary Platinum
[ +15 Intellect, +25% Mental Resistance, +5% Elemental Resistance, +5% MR cap, Enhances one ring on another finger by +25% ]

/ Ring of Anguish / Legendary Blood-Steel

[ + 10 Strength, +10 Vitality, -10 Luck, +20% Health, For All Melee Damage Taken, Reflects 10-20% More Damage via equipped melee weapon, Causes the user to moan uncontrollably once every few minutes, -50% Health Regeneration ]

Lore:
Originally crafted for Liazh by the High Drow Tormenter Escaratz’Elbithial, sometime at the beginning of the third age, the item was lost on delivery… the Dark Elves seek to reclaim it even to this day. This ring is powerful, but soon comes to twist and torment the mind of its wearer, urging the wielder into more and more perilous combat, seeking out greater sources of pain and conflict

/ Ring of Burning / Legendary Fire-Steel

[ +15 Strength, +10% Health, +25% Health, Stamina and Mana Renewal, Ignites the user on Fire, causing 100 damage per round, for every 10 points Fire Damage received the wearer gains 1% More Damage from all sources, -25% Maximum Fire Resistance ] (can be turned on and off at will, 1 round to activate)

/ Ring of Chills / Legendary Frost-Steel

[ +15 Intellect, +10% Mana, +25% Health, Stamina and Mana Renewal, Coats the user in Frost, causing 100 damage per round, for every 10 points Cold Damage received, the wearer gains 1% More Damage from all sources, -25% Maximum Cold Resistance ] (can be turned on and off at will, 1 round to activate)

/ Ring of Palsy / Legendary Shock-Steel

[ +15 Agility, +10% Stamina, +25% Health, Stamina and Mana Renewal, Electrocutes the user, causing 100 damage per round, for every 10 points Shock Damage received the wearer gains 1% More Damage from all sources, -25% Maximum Shock Resistance ] (can be turned on and off at will, 1 round to activate)

/ Equestrian’s Triumph / Legendary Heart-Wood Ring with Horse-Hair

[ +10 Agility, Disposition +2 with Horses, Centaurs and Plainsfolk, +20 Riding Skill, +25% Horse Speed, Health, Mana and Stamina Shared by Rider and Horse ] (User Cannot Harm Horses and Centaurs, and will be Cursed by Aidann if harm is allowed)

/ Flameward / Legendary Brimstone & Ruby Ring

[ +33% Fire Resistance, Fireshield 3/day, Ignite Weapon 2/day, Minor Flame, +5% Fire Resistance Cap ]

/ Hero’s Band / Legendary Adamantite

[ +10 to Strength, Intellect, Agility, +15% Elemental Resistance, +10% Damage Resistance, Grants Free Ability Usage 2/day – no Mana or Stamina cost, with instant cast time ] (Level 80 Required)

/ Issolth’s Maze Ring Set (8) / Legendary
[ Gain +.5 Disposition with Drow and Spiders per ring in the set, Spider Speech 1/day, 3 rings: cast Confusion 1/week, 6 rings, cast Maze 1/week ] (2 rings can be optionally worn as earrings)

/ Ring of Web / Maze 1
[ Web Spell 3/day, Remove Web 3/day, Cannot be entangled ]

/ Ring of the Spider / Maze 2
[ Summon Lesser Spiders 3/day (1-3), Summon Greater Spider 1/week, Climb Any Surface 3/week, Climbing +20 ]

/ Ring of Poison / Maze 3
[ When activated, Adds Poison Damage (3 possible choices) to every melee attack (blade weapons only):
Debuff Statistic, 2% per round, for 2-8 rounds, applies once
Drain Health, 2% per round for 2-8 rounds, applies once
Neurotoxin, Paralysis 10% cumulative chance per strike, poison stays on the blade for 3 rounds, paralysis lasts 2-8 rounds (reduced by resist poison)
[ 3 / week, When Held Dual-Wielding, will only proc with the weapon being held in that hand, plus the ring can be changed to the next effect, which stacks. If a critical strike occurs each of the effects above double (4% per round and 20% paralysis), if a backstab occurs, then triple the effect (6% per round, and 30% paralysis)

/ Ring of Deceit / Maze 4
[ Persuade +20, Obscure: Immune to Truth-reading, Scrying, Clairvoyance and Clairaudience, Can Change the Portrait Icon to Any Race, Class, Level, 1/month, Permanent)

/ Ring of Hidden Tracks / Maze 5
[ +15 Hide Tracks, +15 Tracking, +15 Survival, +20% Fade Effectiveness, +20% Move Silently, +20% Hide in Shadows, +20% Mask Scent ]

/ Ring of Mirror Image / Maze 6
[ Mirror Image 3/day, Simulacrum 1/week ]

/ Ring of Charm / Maze 7
[ +10 Charisma, Charm 3/day, Dominate 1/week ]

/ Ring of Phasing / Maze 8
[ +10 Agility, Blink 3/day, Phasing 1/week ]

/ Leaf-Heart / Legendary Heart-Wood Ring

[ +10 Charisma, +10 Alchemy, +10 Find Herbs, +10% Movement in Woodland, Disposition +2 for all Woodland Creatures, Entangle 2/day ]

/ Pirate Rings / Legendary 6 Ring Set

[ +10 Intellect +10 Perception ] Platinum and Opal
[ +10 Agility +10 Open Locks ] Copper and Amethyst
[ +10 Strength +10 Climbing ] Steel and Quartz
[ +10 Constitution +10 Athletics ] Bronze and Garnet
[ +10 Luck +10 Gambling ] Silver and Peridot
[ +10 Charisma +10 Persuasion ] Gold and Emerald
(with each extra ring in the set add 2 to every statistic and skill)

/ Serene Ring / Elite Silver and Moonstone

[ +5 Intellect, +5 Charisma, +10% Potency with all Healing Spells, -10% Mana Cost of all Healing Spells, -20% Cast Time on all Healing Spells, Can Cast One Healing Spell per day for Free, Any One Healing Spell +1, User Chooses, can only be changed 1/month ]

/ Timelord’s Ring / Legendary Dark-Steel & Gold

[ +10 Intellect, +5 Charisma, Sets Alarm and Makes Accurate Metronomic Time, -10% on Cast Time for all Spells, Slow Bubble (30%) 3/week ]

/ Aras’ Total / Set (4)

/ Ring of Shielding / Legendary Adamantite

[ +10 Luck, +20% to Any One Resistance for 6 hours, 1/day ]

/ Aras’ Total / Set (4)

/ Ring of Blade Dancing / Legendary Adamantite

[ +10 Agility, +10% Critical Hit Chance ]

/ Aras’ Total / Set (4)

/ Broadsword of Consistency / Legendary Adamantite

[ +10 Strength, +10% More Damage, +25% Accuracy, Sword +1 ]

/ Round Shield of Fluidity / Legendary Adamantite
[ +10 Vitality, +10% Damage Resistance, +10% Elemental Resistance, Shield +1 ]

/ Aras’ Total / Set (4)
Set 2: +5 Strength,+5 Agility, +5 Vitality, Set 3: +20% Movement Speed, Set 4: Dancing Sword 2/day, 20 rounds

/ Ring of Slowfalling / Legendary Sandalwood and Malachite

[ +5 Vitality, +5 Luck, +25% KI Resistance, +10% Mental Resistance, Slowfall ]

/ Warlord’s Seal / Legendary Gold & Jade

[ +15 Strength, +5 Vitality, +10 Skill to Swords, Axes and Hammers (All), +10% More Damage ] (75 Strength required, Warriors, Knights, Barbarian only)

/ Wyrmtongue / Legendary Yellow Gold Ring

[ +5 Intellect, +5 Agility, +33% Poison Resistance, +50% Resistance to Wyrm Charm, Converse with Snakes, Charm Lesser Snakes 1/day, Cure Greater Poison 1/day, +5% Poison Resistance Cap ]

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